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Birth of the Empires 0.71 Released! PDF Print E-mail
Written by Matress_of_evil   
Friday, 26 February 2010 07:31

The Alpha 5 version of Birth of the Empires has finally been released in both English and German language. You can find the game download in our downloads section Here and we've got screenshots in our forums, Here.

The most prominent new achievement is that minor races can now build ships in their homesystems (though they can't explore with them yet), thus posing a threat at the beginning's expansion stage of the game.

Several smaller improvements have been made to the galaxy map, including scrollbars that can now be turned on and off via the bote.ini file, and scrolling on the map by holding the left mouse button and dragging the mouse.

Also a really pressing gameplay issue was the lack of bribe resistance. Resistances have now been implemented to stop minors from being bought so easily. A lot of tooltips have made it into the game at various locations, for example when comparing the strengths of ships in your fleet. But beware to trust the pure numbers, as they are modified by a number of factors during combat, such manoeuvrability of the enemy, crew experience, accuracy rates, flight manoeuvres (still automatic) and firing arcs.

Installation and game control hints:

- The installer is multilanguage. The language chosen during installation determines game language during play.

- Moving your mouse above the end turn button  activates the options menu bar. Via this bar, you can  save your game or open in-game chat, amobgst other options.

- At first start, a bote.ini settings file is created. This file will be located either in the bote main folder or in your documents and settings folder. If it is not created or nowhere to be found, set yourself write permissions for the bote main folder. The ini file allows you to set the ingame difficulty levels (BABY, EASY, NORMAL, HARD and IMPOSSIBLE in capital letters) and several other options for map creation and music/sound.

- Scrolling on the map has been made easier. Instead of using scrollbars (which can be re-enabled in the bote.ini file) you can now have your left mouse button pressed down and move the mouse around the map to have it scrolled quickly.

- Switching systems in the build menu gets easier when you use your extra mouse buttons or cursor left and right.

 

The BotE-team hopes that you all enjoy the game as much as they had making it! Again, you can find the download in our Downloads Section, and you can view screenshots of the update in the release thread Here.

Last Updated on Saturday, 06 March 2010 19:36
 
Supremacy Is Going To Vegas! PDF Print E-mail
Written by Matress_of_evil   
Tuesday, 09 February 2010 18:45

Star Trek: Supremacy Banner

Mike Strobel, the creator of Star Trek: Supremacy, has announced that he will be attending the Las Vegas Star Trek convention in August, along with Kenneth_of_Borg, our resident 3D Modeller. Supremacy will be at the computer game booth in the vendor area. Mike is also looking at potentially giving a talk about Birth of the Federation and the long road that led to his development of Star Trek: Supremacy.

In preparation for the event, he is going to release a game update in August that will concentrate on improving the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence services.

We will post more updates as they become available. To find out more about Supremacy and to download the existing Alpha version of the game, click Here.

Last Updated on Thursday, 18 February 2010 18:09
 
Enterprise - Temporal Cold War, is no more PDF Print E-mail
Written by Skeeter   
Monday, 23 November 2009 11:56

Recently spotted news on the Half Life 2 mod Enterprise - TCW, (Temporal Cold War) that has a sad feeling to all looking forward to this spectacular mod.

 

Here is a quote that gives the whole story.

Source

Quote from :

Yes, it is over. After my resignation as Mod Leader, the interest for the mod dropped to an all time low. I felt that after the hard work and effort that had been contributed to the mod, that all of the assets produced and a working version of what we had should at least be released.

We have also added ALL of the model assets, textures and source coding files for those to use as they would like. Please give credit to those who produced them. Other than that, it would be great to see them used in a new mod, or in a Machinima project. I know there are a couple of German indie game and film developers are keen to get their hands on all of the assets and we bid them well with their projects.

I do not see this news as a failure, but as an amazing learning experience that lasted 3 years. In that time, I have learnt an amazing amount about how much work goes into producing a mod/game and have made many friends along the way. The talents of the Design Crew for the mod cannot go unsaid, as you will see in the working proof of concept release. I would to have enjoyed seeing a completed mod, but due to medical issues I personally was unable to continue with the mod, thus my resignation as Captain. I would like to personally thank all of those who contributed to the mod in the Design Crew and those who supported the mod over the past 3 years. Thanks again for the memories.

The main website for the mod will slowly transformed into a Star Trek Enterprise portal for news on movies, games etc so all of the hard work and effort will not be wasted. Unfortunately, I had a hard drive failure and lost all of the .smd files and .qc files for the mod (I would have loved to have give those away as well), which did contribute to the fast track of closing the mod down, since it meant starting from scratch in re-creating the major character versions and new asset compiles.

Thanks to all those who supported the mod over the past 3 years and lets hope some other talented people take up all of the files we have supplied and either continue the mod, or use them for a similar style of project. If any of the files are used, please give credit to the mod and those created the files. Thanks again.

--

 

You can download what has been released Here

Last Updated on Monday, 23 November 2009 11:59
 
Birth of the Empires PDF Print E-mail
Written by jigalypuff   
Saturday, 21 November 2009 18:45


The BotE team has released their German Alpha5 version of Birth of the Empires.

While the English version is being updated you can preview changes with this one including a new GDI+ powered galaxy map with mini-map for better overview, lots of new graphics all used with permission from original artists, for example atmospheric new event screens at in-game events like "new technology developed" or "first contact with an alien race".

Also a new race is playable, the Cartare Union.

Unfortunately though the Khaorons had to cede their place due to race UI skin copyrights. New buildings are introduced to contain late-game micromanagement abundance with resource handling.

Code-wise there is now the possibility to quickly mod in as many major races as you wish. Also ships have got firearcs and weapon mount positions increasing combat complexity and decreasing battle outcome predictability. Maintenance costs and crew experience for ships have also been implemented, the latter only partially. Ship design now offers more information. Starting conditions have become different for each major race, especially starting number and type of ships given at turn 1.

A complete (German) manual has been added too.

Have fun finding out what else we did to improve the game!

 

If you are a programmer, don't forget to look over our code at bote.codeplex

 

Last Updated on Saturday, 21 November 2009 19:25
 
Star Trek: Supremacy Manual Released PDF Print E-mail
Written by Matress_of_evil   
Tuesday, 15 September 2009 17:11

A few weeks ago, Captain Bashir joined the Supremacy development team and began work on producing a .pdf game manual with the help of myself and .Iceman. We now feel that the manual is ready for release to the masses, so i'm happy to annouce that the manual is ready for download from This Thread.

Please visit the thread to download the manual and provide constructive feedback to help improve it in future. Gameplay hints, issues you've had with the game and how you resolved them, or even questions that you would like answered in future manual versions would all be useful.

 

Last Updated on Saturday, 12 December 2009 17:37
 
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